Small game from a fan of a large franchise.
We will talk about the game Marines Alien Storm, a project that has been doing 1 fan of strangers for a long time and, unfortunately, did not finish, now in the game exactly 3 finished levels and basic mechanics and minimum reiglable.
I’ll start with the fact that everyone who is interested and downloads the game, I still extremely recommend that you familiarize yourself with how to play it in the corresponding menu.
All the mechanics are described there starting from how to charge by cartridges an automatic turret and how to interact with the inventory.
The nearest analogy that can be brought as a comparison with this game is Darkwood, as in Darkwood at night (strangers all the same), you need to hide because strangers are most actively out of the walls more often from under the floor under the base or colony, these holes can be “shaking”, but this cannot be destroyed in a long game, which means it is destroyed in the game, which means it is destroyed in the game. It won’t work.
It is worth immediately starting with the preparation of the character for the sortie, to equip him with the most necessary, unfortunately, since the game was not completed the complete loss of things at the death of the character, but the fact that they are spent and on 3 sorties you can be left without cartridges because you decided to feel like an ordinary Hadson.
You can return to all the locations (a little grind), but each time the beam is different there and the number of strangers, my first Tri ended that the Praetorian broke the doors and killed me as well as colonists.
Increasingly useful items consume the battery and even the armor requires it (although specifically the combat armor does not spend it). Honey packages and a scanner to destroy the larvae of a stranger in the body of Morce, the first thing you need to look for on locations, because the lyceums on the maps are enough and the virginity is lost quickly.
Further, in terms of importance, this is a movement detector, at the manner of 2 of the film “Aliens” these are the most noisy and you hear them when they are nearby (with the exception of cases when they try to wander the door or wall), and that’s exactly what is near and no one gives guarantees that a crowd of strangers is worth it around the corner.
If necessary, you can buy in the store (horse https://nongamstopsites.uk/ prices), the player receives currency for the salvation of the colonists, but more on that later.
I will say right away that the game only flirts with hardcore and horror, for passing a couple of times 1 location you will most likely fill your pockets with everything necessary and for the most part there will be no needs, well, except for consumables, this is clear and in the situation is lucky with the Luta or not.
In the game interface there are few slots for weapons and gadgets are limited, according to this setup, you need to build according to the situation, although the armor and sensor of the movement of Masthev always (without armor, any stranger except the face with his feet)
The game adhere to about fan theories that strangers can influence the flora and fauna around them, so that clots of acid are better to go around, as well as beetles of acid, also in the bloodstore, etc.
(Well or find armor on acid protection).
It is worth noting the time, yes, because the day is relatively safe, the closer the night is the more strangers and worse visibility and the need to use the flyer for lighting rooms and a flashlight (well, or find a generator for turning on light)
I recommend not to linger on the locations for more than 3-4 days, the game can fly out due to underfidation for 3-4 days by dropping all the progress
As I said above, despite the fact that your weapons are deadly deadly (well, except for a pistol) no worse, an ordinary stranger will need up to 2 shots at point -blank (neatly acid) from a shotgun to die, and a praetorian of about 30 bullets from a pulsed rifle.
As you could see in the game, the entire arsenal of the Marines from strangers and even a rocket launcher is presented in the game, that a lover of this should like it, do not forget only to follow the cartridges ..
The most important task on such sorties in addition to solving the tasks set is the salvation of the colonists and their drive into the evacuation zone, the colonists are immortal before the first night on the onset of the first night, so they do not have to hesitate far from all of them smart and far from all of them decided to barricade.
They give currency for the colonists, for the currency you can buy the right one that has not come across in the location earlier. Colonists can be killed by a crazy bullet or grenade or a stranger if you lead them along, so be careful.
I do not recommend taking more than 4 colonists at a time, and it is better only 2, since the game is not completed, it is possible to fly a desktop if more than 2 colonists are with you.
The secondary task is to look for a card key, the system here is strange, the card key is divided from 1 to 3 levels, but the level of level 3 cannot be opened with a level of level 1, but they give a key of cards anywhere in the Angrakh where there is a loader from the film on one of the cards, as well as turrets and generally help to move along the colony.
The maps indicate all the tasks and the number of objects on the mission and colonists so do not get confused.
Remember I talked about hand -to -hand weapons like an ax? No need to throw it away, it helps to disassemble blockages and barricades, spend the cartridges very wasteful on this and the nearest strangers can find out ahead of time about you.
Unfortunately, you can’t make barricades yourself, but you can brew the doors and force holes that are in the floor with different objects of the same table (I never found the welding machine, but I saw the author in Vidos).
My personal opinion in the game is quite pleasant graphics and what no stylization, if you shoot for a long time from the gun, then a haze from gunpowder appears around the character, the sound is also not bad part of the films, apparently from free libraries, but most importantly that the sound does not cut the ears in general, but adds the atmosphere.
(Stopheim prohibits the layers of vidos from himself, make a second account on YouTube is lazy, and Tenor is just a garbage as a site, it cannot process my 3 gifs for 2 days).
The music in the game is and taken directly from the game Alien Trilogy of the tracks of only about 5, but there are enough of them in general for the whole little game.
The most important thing is in the game in my opinion this is an atmosphere and design, you are staggering on the floor of the destroyed colony (depending on the map), the destroyed doors of the holes in the floor from the acid of strangers are visible in the end themselves.
As for me 1 hour, the game is enough with the head, but it will be extremely good time in the franchise game of which for more than 10 years has not been released for 1 really good game.